(Gonna just copy/paste the same description as before. This time it's a full-body picture)
White Rider is an honorable, gallant and optimistic knight from another
time. His Red and White armor is layered with runes from an unknown
language and he carries a sword wrapped in a delicate, finely woven
black clothe that obscures it's identity and has sealed itself onto the
blade with a powerful locking spell only Rider can disable. Despite
being a Rider he has no apparent mount nor any clear interest in finding
one. Though he disagrees with the lifestyle of his vain and hedonistic
master he is the type to recognize the value of upbringing and agreed to
seek the master's wish, believing his master simply never had the
chance to properly express himself or his talent.
????(Black Wrapped Sword)
???? Rank Anti-Unit Noble Phantasm(Wrapped)
A sword with it's function and identity sealed, but still usable as a powerful weapon.
Magic Resistance - C Rank
Able to resist non-divine spells of 5th level or lower.
Riding - B Rank
Possesses the skill to ride any mount except for dragons and magical beasts, and can push mounts past their usual standards of proficiency.
Divinity - D Rank
Darkened Heritage - B Rank
A black cloth covers his Noble Phantasm, concealing it's identity and suppressing it's activation. The cloth miraculously doesn't dull the blade's cutting power while wrapped.
Discernment Of The Poor - C Rank
Rider can easily detect the upbringing and class factors related to those he speaks with, often at a glance. With this he can determine the intentions of others.
Knight Defender - C Rank
Can create small charms with faerie writing that allows others to request Rider's assistance from afar, allowing him to teleport to them if he accepts their call.
Penalized Successor - A- Rank
This particular war is as follows:
an original continuity, there are two separate wish-granting artifacts
called the Holy White Grail and Holy Black grail, both created from the
same event. Each is selecting masters with strong wishes from across the
world every sixty years, starting in 1920, to compete for a wish. Both
wars happen in different places int he world based on the positions of
the invited masters across the globe. The wars function entirely
independently, each one played by a different D&d group and in-game
happening in entirely different places across the world.
White Grail War of 1920 occurs in Helsinki, Finland. Masters have
appeared from across the world(Yekaterinburg, New York, Stockholm,
Paris, London, Burn, so forth) to compete for the Grail despite knowing
very little about it's origin. These masters are mostly approaching with
personal, petty wishes. No illusions about reaching the Root exist
within this war."
Other Servants In This War: